(Chris Avellone, 2 pages)
Chris tells us of Asylumand Asylum Bedtime Stories, and begins to develop X-Hero.
- Hero Sandwich
(Greg Lloyd, 20 pages)
The Slightest Provocation is a Fantasy Hero adventure for Instant Hero.
- Long Shot
(Steve Long, 6 pages)
The author of Dark Champions presents Power Advantages for Martial Arts.
(James Davis, 14 pages)
Vampires and Aura Magic enchant these pages.
- The Nexus
(Amy Crittenden, 6 pages)
Computing in the HERO World is explored.
- Power Point
(Dave Mattingly, 12 pages)
RiverCon is reviewed and Super Mages are discussed.
Suggestions for HERO 5.0 are presented.
- RFP Presents
(Michael Nunn, et al, 12 pages)
In their first Haymaker! issue, Rising Force Publications present information about themselves and their universe, including the characters Plasmax and Krag.
- Route 50
(Bruce Tong and Jon Bricker, 10 pages)
Bruce delves into Cowboys for HERO and takes us behind the scenes of Enemies for Hire.
- Ruff Stuff
(Rodney Ruff, 24 pages)
Teach your players the care and feeding of Pregens.
The Ruff Gallery gives us many Golden Age and Pulp characters.
- The Scroll Case
(Todd and Brent Landrum, 2 pages)
Critical Failure and Success tables for spells are proposed.
- A Snake in the Grass
(Carol Gundrum and Judy Stucky, 4 pages)
In this scenario for Champions, the heroes are betrayed and find themselves stripped of their gadgets.
- Thumbnail Sketches
(Greg Smith, 10 pages)
Middle Eastern Magic is presented via Zephirim Al-Zehara.
- Using Magic to Create Superheroes
(Tom Skucas, 2 pages)
Are all superheroes magical by nature?
- W.O.L.F. P.A.C.
(David Holmes, 4 pages)
The basics of good GMing are discussed.
- World of Maenza
(Martin Maenza, 10 pages)
Partyman and Shockadelica rock the house.
Zoinks! Saturday Morning Hero is a great campaign genre.
- The Comments Zone
(the members of Haymaker!, 17 pages)
The contributors look at themselves.