ISSUE 16
12-01-1997

An Extra Segement
(James Davis & Dave Mattingly, 2 pages)
Welcome to issue #16.
HERO in the Forgotten Realms
(Steven Mitchell, 48 pages)
For those who enjoy AD&D’s setting but not the mechanics.
Hero Sandwich
(Greg Lloyd, 14 pages)
A bad guy, space travel, and a cross-genre martial art.
Long Shot
(Steve Long, 6 pages)
The Weaponsmith skill, and Weapons and Transport Familiarities are revised.
Malestrom
(James Davis, 4 pages)
Your role-playing rights and HERO 5.0.
Magic in Fantasy Games
(Tom Skucas, 5 pages)
How should it work and how should you handle it? What are mages all about?
The Manila Folder
(Derek Baumann, 4 pages)
The gadgeteer Wildcard.
Power Point
(Dave Mattingly, 20 pages)
A quick and easy way to handle groups of skills in your games.
Ruff Stuff
(Rodney Ruff, 30 pages)
Avast! It’s the Jolly Roger and his pirate crew.
Filk Hero: And a one-a, and a two-a.
The Scroll Case
(Todd Landrum, 6 pages)
Welcome to Lowick, city of peasants.
The Sojourner’s Library
(Stan West, 22 pages)
Five Adventurers characters are introduced.
Suffice
(Will Geiger, 12 pages)
Saurus Mecha – your favorite dinosaurs are back in metal.
Wight and Bombshell make their appearances.
World of Maenza
(Martin Maenza, 12 pages)
Galeforce continues her diary.
Soliloquies
(lots of people, 10 pages)
Comments! Get yer red hot comments!