- An Extra Segement
(James Davis & Dave Mattingly, 2 pages)
Welcome to issue #16.
- HERO in the Forgotten Realms
(Steven Mitchell, 48 pages)
For those who enjoy AD&D’s setting but not the mechanics.
- Hero Sandwich
(Greg Lloyd, 14 pages)
A bad guy, space travel, and a cross-genre martial art.
- Long Shot
(Steve Long, 6 pages)
The Weaponsmith skill, and Weapons and Transport Familiarities are revised.
(James Davis, 4 pages)
Your role-playing rights and HERO 5.0.
- Magic in Fantasy Games
(Tom Skucas, 5 pages)
How should it work and how should you handle it? What are mages all about?
- The Manila Folder
(Derek Baumann, 4 pages)
The gadgeteer Wildcard.
- Power Point
(Dave Mattingly, 20 pages)
A quick and easy way to handle groups of skills in your games.
- Ruff Stuff
(Rodney Ruff, 30 pages)
Avast! It’s the Jolly Roger and his pirate crew.
Filk Hero: And a one-a, and a two-a.
- The Scroll Case
(Todd Landrum, 6 pages)
Welcome to Lowick, city of peasants.
- The Sojourner’s Library
(Stan West, 22 pages)
Five Adventurers characters are introduced.
(Will Geiger, 12 pages)
Saurus Mecha – your favorite dinosaurs are back in metal.
Wight and Bombshell make their appearances.
- World of Maenza
(Martin Maenza, 12 pages)
Galeforce continues her diary.
(lots of people, 10 pages)
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