ISSUE 19
12-01-1998

Issue Theme: The Game World Issue
An Extra Segement
(Dave Mattingly, 3 pages)
Welcome to issue #19.
Bob’s Original Hero Stuff Page
(Bob Greenwade, 24 pages)
Bob outlines a number of alien worlds;
lures us to "A Fine Place to Die;"
...and previews a Fuzion vehicle plug-in.
Chronicles of Marnduke
(Tomas Skucas, 4 pages)
Tomas provides a fantasy community.
Leah's Notebook
(Leah Watts, 8 pages)
Leah conjures up the Sons of Ether, a magical pulp organization;
...and enables gaming with the disabled.
Manila Folder
(Derek Baumann, 3 pages)
Derek introduces Abo, a Philippine brick.
Nest of Thorns
(Ed Hastings, 16 pages)
Ed irradiates us with a post-apocalyptic Renaissance world rediscovering its roots.
Notes in the Key of Q
(David Q. Spitzley, 6 pages)
David generates random dimensions to create entire universe in a few minutes.
The Pandemonium (Jonathon Dark, 12 pages)
Jonathon's Aerth super world stems from some simple premises.
Power Point
(Dave Mattingly, 10 pages)
Dave unleashes The Beast Within through several animal-man campaign settings.
Realms Of The Arcane
(Rob Bose, 6 pages)
Rob takes us on a tour of the town of Shalazar in the Kingdom of Thrysis;
...and brings to life a Tatinachi archer.
Ruff Stuff
(Rodney Ruff, 34 pages)
Rodney gives advice on how to build a game world;
...and revises his Advanced Dungeons & Monopoly rules to include funky dice.
The Scroll Case
(Todd Landrum and John Lyons, 22 pages)
Todd explores the magical Southern Reaches;
...and John's Unknown Eagles invade the Nazis.
Sim-U-Lization/strong>
(Derrick Thomas, 10 pages)
Derrick monkeys around with the Sim-u-lized world in this ape campaign.
Strange Visitor from Another Planet
(Theron Bretz, 6 pages)
Theron debuts by illustrating how to run a campaign like an animated series.
Surbrook's Stuff
(Michael Surbrook, 33 pages)
Mike takes us in search of weird science with The Montauk Project, the true account of secret experiments to warp reality.
Soliloquies
(everyone, 19 pages)
Our comments on last issue.