- Issue Theme: Everything Old is New Again!
- An Extra Segement
(Lisa Hartjes, 3 pages)
Comments from the New Management and other assorted stuff.
- Bob’s Original Hero Stuff Page
(Bob Greenwade, 41 pages)
Chaos Theory Part IV, Snake Wars, the College of Electromancy and more…
- Ed’s Astonishing Tales
(Ed May, 6 pages)
How to create a T.H.U.N.D.E.R. Agents game.
- Hart-Felt Words
(Lisa Hartjes, 9 pages)
How to create a PBEM game from scratch.
- Michael Satran Presents…
(Michael Satran, 3 pages)
Beware the wrath of Helmetroid!
- Out Of The Darkness
(James Davis, 2pages)
A Simpler Partial Limitation.
- Power Point
(Dave Mattingly, 32 pages)
Demon Hunter F.B.I.
- Rocket Science
(Justin Phillips, 6 pages)
Why he hates Movement Powers, Fleet, and Items of Power
Fuel those gamers with Pinwheels and Spicy peanuts in this issue’s Rocket Fuel.
- Ruff Stuff
(Rodney Ruff, 10 pages)
Update on Rod and Building a Better Mythology.
- Silver Lining
(Justin Dunnuck, 10 pages)
Deathtraps and Faces from Fair City.
- Strange Visitor from Another Planet
(Theron Bretz, 6 pages)
How I learned to Stop Number-Crunching, Trust the GM, and Love Justice Inc.
- Stuck Inside Mobile
(Bill Jackson, 18 pages)
The weirdness that is Mobile and Gravedigger.
- Surbrook's Stuff
(Michael Surbrook, 13 pages)
Notes on creating a background for a campaign, an SCA persona as a character, Historical Horrors, Demon Goddess Infurita, and Art Imitates Art.
- Tales From The Crib
(Chris Hartjes, 7 pages)
Chris “Lisa’s Baby Brother” Hartjes returns with a look at what it maight be like to have three generations of superheroes in a family, with Gemini, Protector of Amethyst City.
(everyone, 21 pages)
Our comments on last issue.